Total Number of Games in Collection Purchases: 393
Page Number: 4 / 24
 

Slither/Super Slither

Publisher: Commodore Business Machines, Inc
Platform: Commodore VIC-20
Genre: Action, Platform
My Rating:
Release: Jun 1981
Summary: Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.


 

Vic-21 Casino-Style Blackjack

Publisher: Commodore Business Machines, Inc.
Platform: Commodore VIC-20
Genre: Cards & Casion
My Rating:
Release: Dec 1981


 

Blue Meanies From Outer Space

Publisher: Commodore Business Machines, Inc
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Jan 1981
Summary: In Blue Meanies From Outer Space the player is in charge of defending a starbase that is being attacked by these blue little cuboid creatures. To do this he uses six laser guns, three on each of the base's sidewalls. The meanies fall from the sky and the player has to shoot them down before they can do any damage to the base. Using the lasers cost energy and when the energy is out the weapons won't work. At times supply ships land with more energy. It's important to not shoot these down as it leads to a reduction of points. To fix the holes caused by the meanies the player can use a repair robot. This however costs a large amount of energy.


 

Tooth Invaders

Publisher: Commodore Business Machines, Inc.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Jan 1981
Summary: Play as Plaqueman to fight the plaque D. K. This Plague Germ is covering all the teeth. Your weapons are the toothbrush and dental floss. All the while you must not come into physical contact with D.K. or you will be "eliminated." Your brush needs fluoride toothpaste to energize it. If you don't pass the toothbrush through the toothpaste it will not work. Floss has to be used to get the spaces in between teeth. If teeth start decaying you will get warning sounds.


 

Omega Race

Publisher: Commodore Electronics Ltd.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Rating: 4.4
Release: Jan 1982
Summary: This is a remake of a Bally-Midway arcade game. You control a spaceship and shoot down the enemy "Droid" ships that attack you. Your ship must survive Droid-dropped mines too--but you can shoot them too. The last ship of the Droid flights goes into a spiraling pattern.

There is no end to this game. Rather, it is a game in which you try to get the highest score, or complete the highest number of levels.

You control a small triangle that is your ship. The ship can turn, move forward (with thrusters) and fire. Movement is one of the games challenges; once the ship is moving, it can only be slowed by turning the nose in the opposite direction and use the thrusters. While doing that, the ship is unable to fire toward anything it is in motion toward.

Bouncing also comes into play during movement. When the ship hits the side of the screen, a wall of force appears, and the ship bounces. You don't have control over where the ship bounces, and must take time to regain control, before you run into an enemy ship and die.


 

Cosmic Cruncher

Publisher: Commodore Business Machines, Inc.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Jan 1982
Summary: Cosmic Cruncher is a Pac-Man variant. The player maneuvers their "Cosmic Cruncher" through the Milky Way in order to "crunch" all the pulsars in each part of the galaxy through eleven challenging levels. There are over 300 maze and color combinations to choose at the startup.


 

Pinball Spectacular (Pin Ball)

Publisher: Commodore Business Machines, Inc.
Platform: Commodore VIC-20
Genre: Simulation, Arcade
My Rating:
Release: Dec 1983
Summary: "Pinball Spectacular" is one of the first flipper simulations for the Commodore home computer C64 and VC20. The game was delivered on cartridge. A speciality is the controls by paddle, which is done in port #1. If no game is played, a demo is shown.

The flipper simulation is a mixture of pinball and breakout. The square-cut ball is rolled over the pinball table with the help of a double board similar to Breakout. As pinball elements, there are -next to walls- also two bumpers (upper right and left), the Commodore logo (in the middle of the screen), the light C O M M O D O R E with the corresponding targets, two spinners, four sideways ball traps (middle and bottom) and a point display. Furthermore, there is a time-sensitive ball barrier to avoid the ball going into out. The overview line with ball display, active player and points is in the first line of the screen. You have 3 balls per game.


 

Jupiter Lander

Publisher: Commodore Business Machines, Inc.
Platform: Commodore VIC-20
Genre: Action, Simulation
My Rating:
Release: Jan 1981
Summary: Use thruster control to land the spaceship on the surface of Jupiter. Fuel consumption and speed readings are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies the player's score by 2, hardest by 10.


 

Vic Avenger

Publisher: Commodore Electronics Ltd.
Platform: Commodore VIC-20
Genre: Action, Shooter
My Rating:
Release: Jan 1981
Summary: Avenger is a Space Invaders variant. The player has to defend Earth from endless rows of attacking aliens. Flying saucers can be shot for extra points.


 

Programmers Aid Cartridge

Publisher: Commodore Business Machines, Inc.
Platform: Commodore VIC-20
Genre: Utility
My Rating:
Release: Dec 1980
Summary: The Programmer's Aid cartridge was produced by Commodore to provide a collection of utilities to help both new and experienced programmers to write, edit and debug BASIC programs quickly and easily. The commands added cover line numbering, searching and replacing, and tracing the execution of a program.

In addition commands can be assigned to the function keys, giving a convenient way of executing frequently used statements.

The screen editor was also improved to make changing programs easier.


 

K-Star Patrol

Publisher: CBS Software
Platform: Commodore VIC-20
Genre: Shooter
My Rating:
Release: Dec 1983


 

Mutant Herd

Publisher: Thorn EMI Video Ltd.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Dec 1983
Summary: Mutant Herd involves protecting a powerhouse from an invasion of mutants. The mutants crawl towards you from multiple burrows located at each corner of the screen. Using laser beams, you need to prevent the mutant herds from destroying your powerhouse.

The game was even more complicated than this, however, as it was possible to enter the burrows and to shut them down. Once a burrow was entered, you started another phase of the game. A queen mutant and her eggs are hiding in each burrow. You must get to the eggs and plant an explosive charge, while avoiding the queen mutant, who can kill you or move your charge away from her eggs. Once you have succeeded in blowing up the eggs, the burrow is sealed. When you return to the powerhouse screen, you will have one less burrow spewing mutants at you.

The game was even more complicated yet, in that, after each burrow is sealed, your lasers get weaker and the next burrow will have more eggs and be more challenging. You will have won the game when you have sealed all the burrows and successfully protected your powerhouse.


 

Capture the Flag

Publisher: Sirius Software, Inc.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Jan 1983
Summary: Capture the Flag is a 3D maze game where one player has to capture the flag, while the other tries to stop him. It is one of the earliest games that allow the player 360 degrees freedom of movement, and it is a sequel of sorts to Wayout.

The player can choose to be an invader or a defender. The invader must find a way to exit the labyrinth through one of two doors, beyond which lies the flag. Each successful flag capture scores 1 point and resets the maze for another round. The defender can score points by capturing the invader, which is simply done by running into him, thus preventing the invader from reaching the flag.

The two flags (or "doors" as the game calls them) are represented by flashing walls, and when the players see each other they are represented as blue or green moving walls. The music changes dynamically and becomes more intense when the invader and defender are close to each other. After a successful capture of either the flag or the invader, a new labyrinth is randomly generated.


 

Final Orbit/Bumper Bash (2-on-1)

Publisher: Sirius Software, Inc.
Platform: Commodore VIC-20
Genre: Platform
My Rating:
Release: Dec 1983


 

Star Trek: Strategic Operations Simulator

Publisher: SEGA Enterprises, Inc.
Platform: Commodore VIC-20
Genre: Action, Simulation
My Rating:
Release: Oct 1983
Summary: Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view


 

Gridrunner

Publisher: Human Engineered Software
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Jan 1983
Summary: This is an arcade game in the style of Centipede. You control a ship, at the bottom of a grid. Moving toward you in a zig-zag is a chain of pods. The object is to shoot them before they get the ship. As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.

Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side. You are able to move into the grid, toward the pod-chain, to avoid the guns. The combination puts pressure on you, from front, back and the side.

There are twenty waves to be completed in the game.


 

Fourth Encounter

Publisher: Thorn EMI Video Ltd.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Jan 1983
Summary: Fourth Encounter is a fixed screen shoot 'em up for one or two players. As the title might indicate it consists of four stages with different enemies in each. They can be played through in one go, or the player can pick any of them without completing the previous ones. The enemies in each stage has their own tactics in taking out the player. In the first wave the enemies try to crash into the player, while the aliens of the second and third stage fires at the player. The player ship can only move along the bottom and shot up against the enemies. The fourth stage is the one that differs the most from the other stages. Here the enemies follow the edges of the screen and shoot in towards the player who now can move around the screen freely. What's more, it's also possible to shoot in two directions, both up and down. The player has five lives and it's game over when they are all lost. Three different skill levels can be chosen from.


 

Fast Eddie

Publisher: Fox Video Games, Inc.
Platform: Commodore VIC-20
Genre: Action
My Rating:
Release: Apr 1983
Summary: As Fast Eddie, you must go from floor to floor, collecting prizes.

Up to two prizes will be on the screen at any one time on any floor but the top one. There are a max on ten prizes per screen. On each floor, a Sneaker stands or roams back and forth. You move to another floor or jump to avoid the Sneakers. On the top floor is High-Top, the tallest Sneaker.

You have to get at least nine prizes. After you get the ninth, High-Top will be low enough to jump over. You then jump over him to get the key above him. Then it is on the the next screen.

You get ten points for the first prize, twenty for the second, and so on up to ninety points for prizes nine and ten. You don't HAVE to get the tenth prize unless you want the extra ninety points.

After every screen, you get an extra Eddie; up to a maximum of three in reserve.


 


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