Total Number of Games in Collection Purchases: 393
Page Number: 2 / 24
 

Stargate

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Shooter
Rated: Everyone
My Rating:
Release: Apr 1985
Summary: Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title.

Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position

There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.


 

River Raid

Publisher: Activision, Inc.
Platform: Atari 2600
Genre: Shooter, Action
My Rating:
Release: Dec 1982
Summary: River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.

The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.


 

Swordquest: Earthworld

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Adventure, Role-Playing (RPG)
My Rating:
Release: May 1982
Summary: SwordQuest: EarthWorld was an adventure game produced for the Atari 2600. The game play boils down to walking from room to room, finding and dropping items, beating the action stages in order to find more items, and seeing the odd set of numbers flash at you if you get the right combination of items in the right rooms.

The sets of numbers, for instance 16-4, were actually a combination of a page number and a panel number in the comic book that came with the game. On the page indicated by the game, you would find a word hidden somewhere in the numbered panel. When all the correct words were found, you could send them to Atari in hopes of winning the SwordQuest contest that this game was designed for.


 

Swordquest: FireWorld

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Adventure, Role-Playing (RPG)
My Rating:
Release: May 1982
Summary: SwordQuest: FireWorld, the second game in the SwordQuest series, was insanely identical to the first game, EarthWorld. In this installment you will find yourself walking from room to room, finding and dropping items, beating the action stages in order to find more items, seeing the odd set of numbers flash at you if you get the right combination of items in the right rooms.

The sets of numbers, for instance 16-4, were actually a combination of a page number and a panel number in the comic book that came with the game. On the page indicated by the game, you would find a word hidden somewhere in the numbered panel. When all the correct words were found, you could send them to Atari in hopes of winning the SwordQuest contest that this game was designed for.


 

Berzerk

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Shooter
My Rating:
Release: May 1982
Summary: You have been sent into a building infested with robots, and must do your best to clear it out. Each rooms has a number of walls through the middle, which restrict your movement. There will be a number of bad guys in the room - on early screens they may be immobile and not shoot at you, but after a few levels they become capable of shooting in multiple directions. You can shoot at them in 8 directions, but can't shoot diagonally while moving. There are gaps at the side of each room, through which you exit, before or after clearing the room (there is a bonus for clearance). You get an extra life every 2000 points.


 

Football

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Sports
My Rating:
Release: May 1979
Summary: Football is a football game for two players. The game is played from a top down point of view of the field and features two skill levels and three game variations. Using the joystick you can choose from one of five different offensive or defensive plays. In the first game variation, after selecting a play you then control the players on the field. In the second game, you have the option of controller your players after a play is selected or allowing the computer to control the players. The third game has the computer controlling the players at all times and you only need to select the plays you wish it to execute and indicate when you wish to punt or pass the ball. In all of the game variations the timer begins at 5 minutes, and is active only during plays. Of course, the team with the most points when the timer runs out wins!


 

Pitfall! (Pitfall Harry's Jungle Adventure)

Publisher: Activision, Inc.
Platform: Atari 2600
Genre: Action & Adventure
Rated: Everyone
My Rating:
Release: Apr 1982
Summary: Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!


 

Star Wars: The Empire Strikes Back

Publisher: Parker Brothers
Platform: Atari 2600
Genre: Action, Shooter
Rated: Everyone
My Rating:
Release: May 1982
Summary: Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you!


 

Atlantis

Publisher: Imagic
Platform: Atari 2600
Genre: Action, Shooter
My Rating:
Release: May 1982
Summary: The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.


 

Fathom

Publisher: Imagic
Platform: Atari 2600
Genre: Action
My Rating:
Release: Aug 1983
Summary: Neptina, Neptune's daughter, has been imprisoned at the bottom of the sea by Titans. Your goal is to rescue her by locating the scattered pieces of a magical trident! You will need to take the form of a dolphin and a bird in order to locate the pieces that are hidden in the ocean and clouds. When flying in the air, there are several screens that have clouds flying by. Touch all of the clouds, and the trident piece appears! Other birds which are flying around will cause you to lose energy if you touch them accidentally. Underwater, trident pieces can be found by touching the sea horses. Octopuses, sharks, and a deadly maze of seaweed will get in your way and cause you to lose energy if caught! When you have located all of the trident pieces, the cage holding Neptina can be unlocked, but if you run out of energy first the game will be over.


 

Megamania

Publisher: Activision, Inc.
Platform: Atari 2600
Genre: Action, Shoot-'em-Up, Arcade
Rated: Everyone
My Rating:
Release: Sep 1982
Summary: MegaMania is an arcade action game with gameplay similar to Space Invaders. You control a spaceship at the bottom of the screen and need to defend yourself from numerous waves of attackers. But in MegaMania, the attackers are much more bizarre than invading aliens. There are hamburgers, diamonds, steam irons, bow ties, space dice, and more! You need to earn points by destroying as many of these strange attackers as you can before your energy supply becomes depleted.


 

Robot Tank

Publisher: Activision, Inc.
Platform: Atari 2600
Genre: Action, Simulation
My Rating:
Release: Jun 1983
Summary: There are numerous enemy tanks crossing the countryside, destroying everything in their path! Your job is to command a robot tank to stop them. Robot Tank is a first person perspective arcade style action game. There are twelve squadrons of tanks to destroy, each containing twelve tanks. Each time you destroy a complete squadron, you earn an extra reserve tank before moving on to the next, more difficult squadron. The game takes place twenty four hours a day; gameplay will alternate from early morning to mid afternoon to late at night. In addition to the constantly changing time of day, the weather can also change unexpectedly. Snow, rain, and fog will appear occasionally making it tougher to spot your targets. Luckily your tank is equipped with radar to help locate the enemy when visibility is poor. As your tank takes damage you will lose some capabilites, such as speed, the radar, or your canons. If your tank takes too much damage, it will be destroyed; the game ends when all of your reserve tanks are gone.


 

Laser Blast

Publisher: Activision, Inc.
Platform: Atari 2600
Genre: Action, Shooter
Rated: Everyone
My Rating:
Release: Mar 1981
Summary: In Laser Blast, you control an intergalactic spacecraft, and you need to destroy enemy ground forces. Using your laser blasts, try to destroy the enemy vehicles which appear three at a time. But be careful, they are fully armed with their own lasers and have no intention of letting you take them out easily! The more enemy vehicles you destroy, the more points you earn. If you do get hit by a laser blast, your spacecraft will fall to the ground and crash. When hit you still have one last chance to take out an enemy by maneuvering the spacecraft to crash land on top of it.


 

Lock 'n' Chase

Publisher: Mattel Electronics
Platform: Atari 2600
Genre: Action
Rated: Everyone
My Rating:
Release: May 1982
Summary: Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points.


 

Space Attack

Publisher: Mattel Electronics
Platform: Atari 2600
Genre: Action, Shooter
Rated: Everyone
My Rating:
Release: May 1982


 

Donkey Kong

Publisher: Coleco Industries, Inc.
Platform: Atari 2600
Genre: Action, Platform
Rated: Everyone
My Rating:
Release: May 1982
Summary: Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.


 

Defender

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Shooter
Rated: Everyone
My Rating:
Release: May 1982
Summary: Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.

Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.


 

Star Raiders

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Shooter, Simulation, Strategy
Rated: Everyone
My Rating:
Release: May 1982
Summary: As the pilot of an interstellar starship, your mission is to destroy all enemy spacecraft on the galactic chart and prevent them from destroying your starbases. There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starship's energy level; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shields, and faulty photon torpedoes. When all of the enemy ships have been destroyed, you win the game and receive a rank.


 

Moon Patrol

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Shooter
Rated: Everyone
My Rating:
Release: May 1983
Summary: The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.


 

Ms. Pac-Man

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action
My Rating:
Release: Feb 1983
Summary: In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".


 

Journey Escape

Publisher: Data Age, Inc.
Platform: Atari 2600
Genre: Action, Arcade
My Rating:
Release: May 1982
Summary: You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will also cause you to lose time, but you won't lose any money if you hit one of these. To help you out, roadies and your manager are also in the crowds. They will give you temporary invulnerability allowing you to run straight through any obstacles. The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be more aggressive about getting in your way!


 

Mogul Maniac

Publisher: Amiga Corporation
Platform: Atari 2600
Genre: Sports
My Rating:
Release: Jan 1983
Summary: Mogul Maniac is a 1st-person perspective (although you can see your ski's) skiing game where the objective is to get through the open and and closed gates as quickly as possible.

The gates consists of 2 poles of the same color: either red or blue of which the objective is to ski between those poles.

The game consists of 9 different courses as well as 2 different difficulty settings (novice and expert). In the novice setting you will be penalized 5 seconds for each gate you miss, the expert setting however automatically disqualifies you if you miss a gate (although you still can complete the run).

There also is no limit to the number of players that can play, but only the fastest time will be shown on the screen.


 

Reactor

Publisher: Parker Brothers
Platform: Atari 2600
Genre: Action
Rated: Everyone
My Rating:
Release: May 1982
Summary: Reactor is a conversion of the arcade game. You control a space ship inside a nuclear reactor which you are trying to stop from melting down! The reactor core at the center of the screen is surrounded by a deadly kill wall. Roaming throughout the available space are positrons, neutrinos, and photons, all of which will be trying to knock your ship into the wall. To survive you will need to knock all of these attacking particles into the kill wall to destroy them. As each level progresses, the reactor core will slowly grow in size, making less and less room to maneuver in. Eventually the reactor core will melt down; to prevent this, you need to destroy all of the particles before time runs out! To help out, you start the game with a limited number of decoys. When a decoy is placed on the screen, all of the particles will be attracted to it instead of your ship. If you place the decoy close enough to the kill wall, this will make it easier to destroy the particles. Also inside the reactor are two sets of control rods (located on the left and right sides of the screen); If you destroy an entire set of rods by knocking the particles into them, the reactor core will shrink down in size, giving you more time for your battle. If you destroy both sets of rods, you earn an extra decoy.


 

Haunted House

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Role-Playing
My Rating:
Release: Jan 1981
Summary: Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants.

The mansion contains many doors, some of which may be locked; to explore all the rooms, you will first need to find the master key which is hidden somewhere. The mansion is very dark, and you will not be able to see any of the objects in it (and in more difficult game variations, you can't see the walls either). To reveal objects and the mansion walls, you need to light one of your unlimited supply of matches which will light up a small area around you. Don't be surprised if a swift wind or passing creature blow out your match, though!

You are only allowed to carry one object at a time so you will need to create a strategy for exploring the mansion; to unlock a door or move a piece of the urn, you will need to put down the scepter. You win the game when all three pieces of the urn are assembled and you make it out of the mansion. The game keeps track of how many matches you have used on your mission, and the fewer matches the better the score.


 

E.T.: The Extra Terrestrial

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action, Adventure
My Rating:
Release: May 1982
Summary: E.T. The Extra-Terrestrial is a licensed adventure game, based on the movie. The adventure takes place on several screens with pits scattered about. The object of the game is to find pieces of E.T.'s phone. Once all pieces are found, E.T. calls home and the spaceship arrives to pick him up. E.T. can collect Reese's Pieces scattered around in order to regain energy which is constantly depleted with time.

The phone pieces are in some of the pits, and E.T. must jump in to get them; sometimes there's also a dead flower in the pit which provides extra points if brought back to life. Once E.T. has done his business in the pit, to get out he must levitate his way out, though he must watch out not to fall into the pit again after leaving.

Evil scientists and agents wander around the area, trying to capture E.T. and steal the parts he's carrying.


 

Combat

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action
Rated: Unrated
My Rating:
Rating: 10
Release: Apr 1977
Summary: A 2-player tank game.

Shoot your opponents tank before he/she shoots yours. You can alternatively choose to play with airplanes instead of tanks.


 

Pac-Man

Publisher: Atari, Inc.
Platform: Atari 2600
Genre: Action
Rated: Unrated
My Rating:
Release: Apr 1981
Summary: One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.


 

Dark Cavern

Publisher: Mattel Electronics
Platform: Atari 2600
Genre: Action
My Rating:
Release: Nov 1982
Summary: Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.


 

TRON: Deadly Discs

Publisher: Mattel Electronics
Platform: Atari 2600
Genre: Action
My Rating:
Release: Jan 1982
Summary: Based on the movie from Walt Disney, you play a man trapped in a computer world who must keep moving to avoid being hurt.

Enemies will come at you three at a time, and will throw discs at you. You must keep moving to avoid them while also firing discs right back at them. There are different doors you can enter that will teleport you to another part of the room, giving you a chance to catch the enemies off guard.

There are two skill levels, and the higher your score, the harder the game becomes. Do good, and your enemies will move faster, become more accurate, and the discs will go much faster.


 


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